Temas |
Cantidad |
Design & technology ; Education | 15 |
Design & technology ; Education ; Research ; Curriculum | 7 |
Design Thinking; education; learning process; Constructivism, 21st century skills | 1 |
Mobile, Mobile Based Instruction, Designing and Developing Mobile Based Instruction, Mobile Guidelines, Mobile Learning, M-Learning | 1 |
No aplica | 9 |
attitude measurement; technology education; technological literacy | 1 |
collaboration, architecture, design practice | 1 |
design and technology education, elementary and middle school students, images of design and designers, India | 1 |
design and technology; participatory design; research methods; inclusive design; Special School and Higher Education Institution collaboration | 1 |
design and technology; student designing; design process; teacher facilitation; designerly thinking; design mode | 1 |
design process, form generation process, research methods, diary research, diary formats | 1 |
design thinking, computer-aided conceptual design, paperpen sketching, Wacom interactive digital pen input system | 1 |
design thinking; collaborative designing; embodied thinking; CORDTRA diagrams | 1 |
design; grades 9-12; metacognition; self-regulated learning | 1 |
graphicacy, curriculum, policy, strategy, development | 1 |
learning, participatory approaches, experience, creativity, Philosophy, design practice, teaching | 1 |
multidisciplinary collaboration, digital media design education, POOL Model framework, alternative learning and teaching approach | 1 |
multimedia design, creativity, problem-solving, technology, constructivism, Malaysia | 1 |
sketching, mental models, communication, design thinking | 1 |
sketching, stop motion animation, design, architecture, Technique, workshop, course | 1 |
student tutor relations; engagement; design pedagogies | 1 |
sustainable design; tools; social sustainability; social issues; product design; design education | 1 |
technological literacy, design capability | 1 |
technology, teacher knowledge, problem-based learning, pxperiential learning, pction research, STEM | 1 |
user-centred design; human-centred design; co-creation; design-led innovation; front end of innovation; positioning maps; diversification | 1 |